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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Toc

Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

ViewModel and LiveData

Both ViewModel and LiveData represent specialized implementations of the life cycle mechanisms. They come in handy in situations where you want to keep your data saved when the screen rotates and when you want your data to be displayed only when the Views are available, thus avoiding one of the most common issues developers face – a NullPointerException – when trying to update a View. A good use of this is when you want to display the live score of your favorite team's game and the current minute of the game.

ViewModel

The ViewModel component is responsible for holding and processing data required by the UI. It has the benefit of surviving configuration changes that destroy and recreate fragments and activities, which allows it to retain the data that can then be used to re-populate the UI. It will be eventually destroyed when the activity or fragment will be destroyed without being recreated or when the application process is terminated...

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