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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

A quick example


Before we dig deep into the theory, let's take some time to make a class and see it in action.

First, we will need to create a sphere in our Hierarchy view:

  1. Click on the Create button.
  2. Hover over 3D object and click on sphere.
  3. Name the sphere Ball.
  4. In the Inspector, make sure that all position elements are 0. Alternatively, you can simply click on the gear icon and select reset.
  5. With the sphere reset, change its position.x to 3.05, position.y to 0.87, and position.z to 4.15.

Now, we will add a script file to the ball:

  1. Click on the Add Component button in the Inspector.
  2. Scroll down to New Script and click on it.
  3. Name the script LaunchBall; click on Create and then on Add.
  4. Double-click on the Launchball script in the Inspector.

Visual Studio should be loading now. Once it is loaded, you should see a blank class called LaunchBall with two using statements and two methods, Start and Update. Now, we will need to copy or type the following code into that class.

Let's take a look at Part 1 of...

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