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Hands-On Network Programming with C

You're reading from   Hands-On Network Programming with C Learn socket programming in C and write secure and optimized network code

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789349863
Length 478 pages
Edition 1st Edition
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Author (1):
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Lewis Van Winkle Lewis Van Winkle
Author Profile Icon Lewis Van Winkle
Lewis Van Winkle
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Toc

Table of Contents (25) Chapters Close

Preface 1. Section 1 - Getting Started with Network Programming FREE CHAPTER
2. Introducing Networks and Protocols 3. Getting to Grips with Socket APIs 4. An In-Depth Overview of TCP Connections 5. Establishing UDP Connections 6. Hostname Resolution and DNS 7. Section 2 - An Overview of Application Layer Protocols
8. Building a Simple Web Client 9. Building a Simple Web Server 10. Making Your Program Send Email 11. Section 3 - Understanding Encrypted Protocols and OpenSSL
12. Loading Secure Web Pages with HTTPS and OpenSSL 13. Implementing a Secure Web Server 14. Establishing SSH Connections with libssh 15. Section 4 - Odds and Ends
16. Network Monitoring and Security 17. Socket Programming Tips and Pitfalls 18. Web Programming for the Internet of Things 19. Answers to Questions 20. Setting Up Your C Compiler on Windows 21. Setting Up Your C Compiler on Linux 22. Setting Up Your C Compiler on macOS 23. Example Programs 24. Other Book You May Enjoy

Anatomy of a socket program

As we mentioned in Chapter 1An Introduction to Networks and Protocols, network programming is usually done using a client-server paradigm. In this paradigm, a server listens for new connections at a published address. The client, knowing the server's address, is the one to establish the connection initially. Once the connection is established, the client and the server can both send and receive data. This can continue until either the client or the server terminates the connection.

A traditional client-server model usually implies different behaviors for the client and server. The way web browsing works, for example, is that the server resides at a known address, waiting for connections. A client (web browser) establishes a connection and sends a request that includes which web page or resource it wants to download. The server then checks...

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