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Hands-On GUI Application Development in Go

You're reading from   Hands-On GUI Application Development in Go Build responsive, cross-platform, graphical applications with the Go programming language

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789138412
Length 450 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Graphical User Interface Development FREE CHAPTER
2. The Benefits of Native Graphical Applications 3. Graphical User Interface Challenges 4. Go to the Rescue! 5. Section 2: Toolkits Using Existing Widgets
6. Walk - Building Graphical Windows Applications 7. andlabs UI - Cross-platform Native UIs 8. Go-GTK - Multiple Platforms with GTK 9. Go-Qt - Multiple Platforms with Qt 10. Section 3: Modern Graphical Toolkits
11. Shiny - Experimental Go GUI API 12. nk - Nuklear for Go 13. Fyne - Material Design-Based GUI 14. Section 4: Growing and Distributing Your Application
15. Navigation and Multiple Windows 16. Concurrency, Networking, and Cloud Services 17. Best Practices in Go GUI Development 18. Distributing Your Application 19. Installation Details 20. Cross Compiler Setup 21. Comparison of GUI Toolkits
22. Connecting GoMail to a Real Email Server 23. Other Books You May Enjoy

Summary

In this chapter, we explored the popular Qt toolkit, its history, and how we can use it to build attractive graphical applications with Go. We saw how easy it is to create a GUI that works identically across many supported platforms. 

Through exploring our GoMail application, we found how the powerful layout and built-in standard icons help to quickly build an attractive user interface. The tools provided as part of therecipe's qt bindings allowed us to create custom signals to handle our background processing and avoid multi-threading issues. We'll look further into the distribution of these Go apps for multiple operating systems in Chapter 14, Distributing Your Application.

In Section 3, Modern Graphical Toolkits, we leave behind the familiar toolkits that make use of standard widget sets. We'll look at various widget toolkits that have either...

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