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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Visual Scripting

We are taking our first steps in this Visual Scripting video game development story, but we never stop for a moment to think why we call it Visual Scripting and how it works.

If we think about the term Visual Scripting, we can think of it as the action of writing a script with our vision, but of course that makes no sense.

Visual Scripting is usually considered the act of creating a program using a summation of different small programs interacting with each other. There are different tools for Visual Scripting, which focus on reducing the difficulty of creating a program.

With these tools, the crafting of a program happens through an interface, and as a result of this, the user doesn't need to code, but instead has to click, drag, and drop. This is the reason it is considered to be visual interaction with the tool, hence the term Visual Scripting.

These...

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