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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Pipeline

To wrap up our discussion of concurrency patterns, I will present a very important concept the pipeline pattern. This pattern, which is sometimes also called staged processing, is not strictly a design pattern, but more of an architectural one. It is, nevertheless, one of the most important patterns you can use in parallel programming, which is why it is covered in this book.

If we are to be able to apply the pipeline pattern to a process, two conditions must be applied. First, the process must be able to process parts of the input one by one. In other words, we must be able to split the input into smaller blocks (processing units), which are processed sequentially. Second, the process itself must be doing the processing in separate steps (stages) that are executed one after another.

The pipeline works by passing the first processing unit to the first stage....

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