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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

The template friend factory

What we need is to automatically generate a non-template function for every T type that's used to instantiate the class template C. Of course, it is impossible to generate all of these functions in advance—there is a nearly unlimited number of T types that could, in theory, be used with the template class C. Fortunately, we do not need to generate an operator+() for every one of such types—we only need them for the types that were actually used with this template in our program.

Generating friends on demand

The pattern that we are about to see is a very old one, and was introduced by John Barton and Lee Nackman in 1994 for a completely different purpose—they used it to...

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