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Hands-On Deep Learning with R

You're reading from   Hands-On Deep Learning with R A practical guide to designing, building, and improving neural network models using R

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781788996839
Length 330 pages
Edition 1st Edition
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Authors (2):
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Rodger Devine Rodger Devine
Author Profile Icon Rodger Devine
Rodger Devine
Michael Pawlus Michael Pawlus
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Michael Pawlus
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Table of Contents (16) Chapters Close

Preface 1. Section 1: Deep Learning Basics
2. Machine Learning Basics FREE CHAPTER 3. Setting Up R for Deep Learning 4. Artificial Neural Networks 5. Section 2: Deep Learning Applications
6. CNNs for Image Recognition 7. Multilayer Perceptron for Signal Detection 8. Neural Collaborative Filtering Using Embeddings 9. Deep Learning for Natural Language Processing 10. Long Short-Term Memory Networks for Stock Forecasting 11. Generative Adversarial Networks for Faces 12. Section 3: Reinforcement Learning
13. Reinforcement Learning for Gaming 14. Deep Q-Learning for Maze Solving 15. Other Books You May Enjoy

Reinforcement Learning for Gaming

In this chapter, we will learn about reinforcement learning. As the name suggests, with this method, optimal strategies are discovered through reinforcing or rewarding certain behavior and penalizing other behavior. The basic idea for this type of machine learning is to use an agent that performs actions towards a goal in an environment. We will explore this machine learning technique by using the ReinforcementLearning package in R to compute a policy for the agent to win a game of tic-tac-toe.

While this may seem like a simple game, it is a good environment for investigating reinforcement learning. We will learn how to structure input data for reinforcement learning, which is the same format for tic-tac-toe as for more complex games. We will learn how to compute a policy using the input data to provide the agent with the optimal strategy...

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