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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

A Q-Learning model

RL is deeply entwined with several mathematical and dynamic programming concepts that could fill a textbook, and indeed there are several. For our purposes, however, we just need to understand the key concepts in order to build our DRL agents. Therefore, we will choose not to get too burdened with the math, but there are a few key concepts that you will need to understand to be successful. If you covered the math in the Chapter 1, Deep Learning for Games, this section will be a breeze. For those that didn't, just take your time, but you can't miss this one.

In order to understand the Q-Learning model, which is a form of RL, we need to go back to the basics. In the next section, we talk about the importance of the Markov decision process and the Bellman equation.

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