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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Agent and the Environment

Playing with and exploring experimental reinforcement learning environments is all well and good, but, at the end of the day, most game developers want to develop their own learning environment. To do that, we need to understand a lot more about training deep reinforcement learning environments, and, in particular, how an agent receives and processes input. Therefore, in this chapter, we will take a very close look at training one of the more difficult sample environments in Unity. This will help us understand many of the intricate details of how important input and state is to training an agent, and the many features in the Unity ML-Agents toolkit that make it easy for us to explore multiple options. This will be a critical chapter for anyone wanting to build their own environments and use the ML-Agents in their game. So, if you need to work through...

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