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Hands-On Data Structures and Algorithms with Rust

You're reading from   Hands-On Data Structures and Algorithms with Rust Learn programming techniques to build effective, maintainable, and readable code in Rust 2018

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788995528
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Table of Contents (15) Chapters Close

Collections in Rust

In the previous chapters, we implemented a range of data structures, something that rarely happens in reality. Especially in Rust, the excellent Vec<T> covers a lot of cases, and if a map type structure is required, the HashMap<T> covers most of these too. So what else is there? How are they implemented? Why were they implemented if they won't be used? These are all great questions, and they'll get answered in this chapter. You can look forward to learning about the following:

  • Sequence data types such as LinkedList<T>, Vec<T>, or VecDeque<T>
  • Rust's BinaryHeap<T> implementation
  • HashSet<T> and BTreeSet<T>
  • How to map things with the BTreeMap<T> and HashMap<T>
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