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Hands-On C++ Game Animation Programming

You're reading from   Hands-On C++ Game Animation Programming Learn modern animation techniques from theory to implementation with C++ and OpenGL

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781800208087
Length 368 pages
Edition 1st Edition
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Author (1):
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Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Creating a Game Window 2. Chapter 2: Implementing Vectors FREE CHAPTER 3. Chapter 3: Implementing Matrices 4. Chapter 4: Implementing Quaternions 5. Chapter 5: Implementing Transforms 6. Chapter 6: Building an Abstract Renderer 7. Chapter 7: Exploring the glTF File Format 8. Chapter 8: Creating Curves, Frames, and Tracks 9. Chapter 9: Implementing Animation Clips 10. Chapter 10: Mesh Skinning 11. Chapter 11: Optimizing the Animation Pipeline 12. Chapter 12: Blending between Animations 13. Chapter 13: Implementing Inverse Kinematics 14. Chapter 14: Using Dual Quaternions for Skinning 15. Chapter 15: Rendering Instanced Crowds 16. Other Books You May Enjoy

Chapter 9: Implementing Animation Clips

An animation clip is a collection of the TransformTrack objects. An animation clip animates a collection of transforms over time and the collection of transforms that is animated is called a pose. Think of a pose as the skeleton of an animated character at a specific point in time. A pose is a hierarchy of transforms. The value of each transform affects all of its children.

Let's walk through what it takes to generate the pose for one frame of a game's character animation. When an animation clip is sampled, the result is a pose. An animation clip is made up of animation tracks and each animation track is made up of one or more frames. This relationship looks something like this:

Figure 9.1: The dependencies of generating a pose.

Figure 9.1: The dependencies of generating a pose

By the end of this chapter, you should be able to load animation clips from glTF files and sample those clips into a pose.

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