... I'd like to reply to some questions that some of you might already have.
Does this book take into account Blueprint or C++?
This book will explain both, so don't worry.
If you don't know C++, you can follow along with the Blueprint part of this book, and if you so wish, you can try the C++ one.
If, on the other hand, you are a programmer that prefers C++, then don't worry! This book will explain how to deal with AI in Unreal using C++.
There are so many books around about AI, why should I choose this one?
Different books explain different aspects of AI, and often they are not mutually exclusive, but rather they complement each other.
However, the major point of interest of this book is that it is a good compromise between the theory of the different AI systems that are present in Unreal and practical applications, since the whole book...