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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
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ISBN-13 9781849699396
Length 162 pages
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Toc

The brush tools


The brush tools are near identical to those used for heightmaps and selection masks. The obvious difference is that the ColorBrush tool paints the selected color into the active color layers.

The MaskBrush tool is useful for touching up masked textures. The color value here is a simple intensity slider offering values from 0 to 255. Transparent being 0 and fully opaque being a value of 255.

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