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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Practicing Physics and Handling Navigation in Godot 4

In this chapter, we start by looking at the effect that the GPUParticlesCollisonHeightField3D node has on 3D terrain. We will use the GPUParticlesCollisonHeightField3D node with some 3D terrain and create snow with particles to see how it interacts with the 3D terrain. With the new CharacterBody2D and CharacterBody3D that replaced kinematic bodies, we will create a 2D and 3D player.

We will see how easy scripting the CharacterBody is compared to Godot 3.x. We will look at the NavigationServer for 3D and 2D projects. Lastly, we will make a banner to show how the SoftBody3D nodes work.

In this chapter, we will cover the following recipes:

  • Using Heightmap for 3D terrain
  • Setting up and moving the CharacterBody in 2D
  • Setting up and moving the CharacterBody in 3D
  • Using the new NavigationServer for 3D
  • Using NavigationServer2D for 2D projects
  • Using SoftBody for 3D games
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