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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Strategy design pattern

The Strategy pattern is probably the easiest to understand of the Behavioral patterns. We have used it a few times while developing the previous patterns but without stopping to talk about it. Now we will.

Description

The Strategy pattern uses different algorithms to achieve some specific functionality. These algorithms are hidden behind an interface and, of course, they must be interchangeable. All algorithms achieve the same functionality in a different way. For example, we could have a Sort interface and few sorting algorithms. The result is the same, some list is sorted, but we could have used quick sort, merge sort, and so on.

Can you guess when we used a Strategy pattern in the previous chapters? Three, two, one... Well, we heavily used the strategy pattern when we used the io.Writer interface. The io.Writer interface defines a strategy to write, and the functionality is always the same--to write something. We could write it to the standard out, to some file...

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