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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Chapter 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns

The last group of common patterns we are going to see are the behavioral patterns. Now, we aren't going to define structures or encapsulate object creation but we are going to deal with behaviors.

What's to deal with in behavior patterns? Well, now we will encapsulate behaviors, for example, algorithms in the Strategy pattern or executions in the command pattern.

Correct Behavior design is the last step after knowing how to deal with object creation and structures. Defining the behavior correctly is the last step of good software design because, all in all, good software design lets us improve algorithms and fix errors easily while the best algorithm implementation will not save us from bad software design.

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