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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

What does gameplay programming mean?


There is not a unique definition for gameplay programming. Of course, it deals with building and developing the game, but for instance, does it include programming artificial intelligence? Or UIs? Or database connections? Or animation machines? Therefore, the definition depends on the context. However, it is interesting to note how the definition changes again, when you seek a job position. As a rule of thumb, based only on experience, the bigger and larger the company is, the better the gameplay programmer job position will be. In fact, in small companies, teams can be resource limited and therefore having a gameplay programmer means that he/she will do everything, whereas in larger teams where there are AI, UI, and animation programmers, the gameplay programmer is likely to be more a coordinator of all such roles, and therefore it is a higher position.

I would like to close this section with a quote from a blog of a game developer (Ask a Game Dev at...

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