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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Navigation


Now, we should have a better understanding of why AI is so important and vital for video games, but it's such an extensive topic that it cannot be dealt with in a small chapter like this. Therefore, we will focus on just one particular aspect, which is navigation. Since this is an introductory chapter to the topic, we will hope to understand the basic concepts of navigation, but implement just one of the simple techniques that we will use in our game.

Aspects of navigation

Game characters move within the game and its levels. The movement can be quite simple, such as that of arcade games or NPCs following or targeting you, and others can be quite complex like in fast paced action and adventure games. Fixed routes are simple to implement within a game, but keep in mind that it is possible to break their illusion when objects and other characters get in the way. For example, in games that are highly populated by NPCs (such as Assassin's Creed), characters that roam the environment...

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