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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Getting ready

This chapter does not need any particular prerequisite to learn about the Physics engine. However, at the end of this chapter we will continue our tower defense game from where we left it in Chapter 4, No Longer Alone – Sweet-Toothed Pandas Strike. Therefore, if you want to keep developing the Tower Defense game, you need to have done all the other steps in the previous chapters.

For those of you who are newcomers to physics, a great deal of patience is required, but once you master these concepts, a world of new possibilities for your own games will open. So don't give up!

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