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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Summary


In this chapter, we designed, scripted, and implemented our game's point system. This included providing frame-by-frame updates to key on-screen components of the game's HUD. Our scripts enabled the collection of cherries from cherry trees, adding the cherry-throwing capability for our Cucumber Man. We also added points based on the collection of cherries and combat hits.

In Chapter 11, Scripting Victory and Defeat, we will design and script our game's victory and defeat conditions. This will include managing the Cucumber Man's health, lives remaining, and respawning the player character.

 

 

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