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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Creating and Importing 3D Objects for Our Game

In the last chapter, we explored cameras and lighting. We started by looking at cameras, as well as the concepts of perspectives, frustums, and skyboxes. Next, we learned the possible uses of multiple cameras in Unity games. We also covered the different types of lighting, explored reflection probes, and concluded with a look at shadows.

We are ready to start making our game environment more robust. We will do that by adding trees and other objects to our scene. In this chapter, we will create 3D objects using Unity's native modeling tools. We will also import and use assets from two sources. Our first source will be the Unity Asset Store where we will download free-to-use assets for our game. We will also import 3D assets prepared specifically for our Cucumber Beetle game. As we obtain the assets, we will incorporate them into...

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