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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Creating a mini-map


InChapter 5, Lights, Cameras, and Shadows, you learned about how to use cameras for mini-maps. In this section, we will implement a mini-map for our game. This mini-map will provide a top-down view of our game, centered on the sandbox area you created in Chapter 8, Implementing Our Non-Player Character. The player can use this mini-map as a radar to help find Cucumber Beetles in the sandbox.

First, we need to turn the Scene view 2D toggle off. This will put the Scene view back into 3D mode.

Here are the steps for creating a mini-map in our game:

  1. Right-click on an empty area of the Hierarchy panel and select Camera
  2. Rename the camera as Camera_Minimap
  3. Double-click the Camera_Minimap camera in the Hierarchy panel to focus on that object in the Scene view
  4. Change the Transform | Rotation | X value to 90, so it is looking at the ground
  5. In the Scene view, use the transform tools to position the camera so that it covers your sandbox
  6. You can use the Camera Preview to help determine what...
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