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Getting Started with Python

You're reading from   Getting Started with Python Understand key data structures and use Python in object-oriented programming

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Product type Course
Published in Feb 2019
Publisher Packt
ISBN-13 9781838551919
Length 722 pages
Edition 1st Edition
Languages
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Authors (3):
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Benjamin Baka Benjamin Baka
Author Profile Icon Benjamin Baka
Benjamin Baka
Fabrizio Romano Fabrizio Romano
Author Profile Icon Fabrizio Romano
Fabrizio Romano
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
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Table of Contents (31) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. A Gentle Introduction to Python FREE CHAPTER 2. Built-in Data Types 3. Iterating and Making Decisions 4. Functions, the Building Blocks of Code 5. Files and Data Persistence 6. Principles of Algorithm Design 7. Lists and Pointer Structures 8. Stacks and Queues 9. Trees 10. Hashing and Symbol Tables 11. Graphs and Other Algorithms 12. Searching 13. Sorting 14. Selection Algorithms 15. Object-Oriented Design 16. Objects in Python 17. When Objects Are Alike 18. Expecting the Unexpected 19. When to Use Object-Oriented Programming 20. Python Object-Oriented Shortcuts 21. The Iterator Pattern 22. Python Design Patterns I 23. Python Design Patterns II 24. Testing Object-Oriented Programs 1. Other Books You May Enjoy Index

Chapter 18. Expecting the Unexpected

Programs are very fragile. It would be ideal if code always returned a valid result, but sometimes a valid result can't be calculated. For example, it's not possible to divide by zero, or to access the eighth item in a five-item list.

In the old days, the only way around this was to rigorously check the inputs for every function to make sure they made sense. Typically, functions had special return values to indicate an error condition; for example, they could return a negative number to indicate that a positive value couldn't be calculated. Different numbers might mean different errors occurred. Any code that called this function would have to explicitly check for an error condition and act accordingly. A lot of developers didn't bother to do this, and programs simply crashed. However, in the object-oriented world, this is not the case.

In this chapter, we will study exceptions, special error objects that only need to be handled when it makes sense to handle...

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