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Getting Started with NativeScript

You're reading from   Getting Started with NativeScript Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill—NativeScript!

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785888656
Length 168 pages
Edition 1st Edition
Languages
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Author (1):
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Nathanael J. Anderson Nathanael J. Anderson
Author Profile Icon Nathanael J. Anderson
Nathanael J. Anderson
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Chapter 5. Installing Third-Party Components

NativeScript contains a wide range of built-in components. However, sometimes, you need things that are not built into the default NativeScript components. This is where a third-party plugin or component can come into play. A plugin can encompass any part of an application. It can be anything from simple JavaScript code that talks to the camera, to something much more complex, such as 3D charting. A plugin can be something as simple as a simple JavaScript code function or as complex as a combination of a JavaScript library and multiple compiled libraries for each specific platform.

In this chapter, we will cover the following topics:

  • Places to find third-party components
  • How to install a third-party component
  • Using the third-party components in a cross communicator
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