Where gamification stands today
Over the years, gamification has been described in many ways. Some may view it as the future of product and software design, while others toss it to the side as just another gimmick. As you read this book, you may find that some of the examples speak to you, and others do not. That is one of the key lessons: every application and product is different. What might work for one doesn’t work for others. There is no real prescriptive application for gamification to any given product you might be working on.
Gamification ethics and planning
It is also important to remember that gamification can be used for both good and bad. Encouraging a user to eat more healthily by rewarding them with real-world items would likely be considered positive by most consumer standards. However, designing a system that encourages someone to pay more and more money for a slight chance of earning something valuable (such as a “loot box”) is bordering...