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Gamemaker Essentials
Gamemaker Essentials

Gamemaker Essentials: Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease

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Gamemaker Essentials

Chapter 2. Getting Started

In this chapter, we will be looking into the main interface of GameMaker: Studio and exploring the functions and features available within the program.

In this chapter, we will cover the following topics:

  • Licensing
  • The welcome window
  • The main toolbar
  • The drop-down menus
  • The resource tree

Licensing

With GameMaker: Studio installed, it is important to know exactly what your license gives you in terms of access.

Firstly, your license key grants you an access to GameMaker. It also provides proof of purchase if you have one of the paid versions.

Your key also provides you with access to any export modules you have purchased. When purchasing a module, your key will be updated and you will need to enter the updated key into GameMaker for your new features to take effect.

To do this, GameMaker has an Update License option under the Help drop-down button as shown in the screenshot given here:

Licensing

Clicking on this will show a dialog where you may enter your new license key. You will then be prompted to restart GameMaker: Studio to finish the process. Once that is done, you should have access to your purchased features and modules.

Licensing

If you ever need to re-register GameMaker for any reason and need your license key/keys, you can have them e-mailed to you via the YoYo Games website on the support...

Summary

In this chapter, we learned about the main interface of GameMaker, and we are now ready to get started with using GameMaker and its features.

We are now able to access every function regarding resources and GameMaker functionality, as well as how resources are sorted within the GameMaker user interface.

In the next chapter, we will begin looking at resource management and what resources are actually there in GameMaker.

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Description

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

Who is this book for?

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

What you will learn

  • Get to grips with the GameMaker: Studio interface
  • Discover resources such as sprites, shaders, scripts, and many more in GameMaker and what each one is used for
  • Create and animate sprites using the GameMaker sprite editor
  • Design your own game using GameMaker Language programing
  • Create objects and program them to use in your games
  • Set up monetization and analytics in your games
  • Deploy and publish your games online across platforms such as Android, iOS, and Windows
Estimated delivery fee Deliver to Australia

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 26, 2015
Length: 154 pages
Edition : 1st
Language : English
ISBN-13 : 9781784396121
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Estimated delivery fee Deliver to Australia

Economy delivery 7 - 10 business days

AU$19.95

Product Details

Publication date : Mar 26, 2015
Length: 154 pages
Edition : 1st
Language : English
ISBN-13 : 9781784396121
Tools :

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Frequently bought together


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Total AU$ 173.97
GameMaker Cookbook
AU$67.99
Gamemaker Essentials
AU$37.99
GameMaker Programming By Example
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Total AU$ 173.97 Stars icon

Table of Contents

10 Chapters
1. Introducing GameMaker Chevron down icon Chevron up icon
2. Getting Started Chevron down icon Chevron up icon
3. Resource Management Chevron down icon Chevron up icon
4. Objects Chevron down icon Chevron up icon
5. The GameMaker Language Chevron down icon Chevron up icon
6. Sprites Chevron down icon Chevron up icon
7. Making a Game Chevron down icon Chevron up icon
8. Debugging Chevron down icon Chevron up icon
9. Game Settings and Exporting Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8
(13 Ratings)
5 star 38.5%
4 star 23.1%
3 star 23.1%
2 star 7.7%
1 star 7.7%
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The Fire Oracle Apr 22, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Excellent!
Amazon Verified review Amazon
SuJo May 19, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
GameMaker EssentialsPublisher Link: https://www.packtpub.com/game-development/gamemaker-essentials/?utm_source=RajB&utm_medium=referral&utm_campaign=17843961255/5 - Author has vast experience on the subject matterThis book is laid out very well, has a lot of different sections that pack a punch at just 154 pages. I love how the book starts off with the foundation work with layering the various components of a game and then puts them into use with making an actual game. The book also takes it a step further and goes into promoting your game and making some money at the same time. If you're serious about making a game and want to use a framework that has boiled down the elements of game creation into one tight IDE then grab a copy of this book, brew some coffee, and get into this book. Highly recommended especially for any teens that are looking for a hobby and have a desire in video games and how they work.
Amazon Verified review Amazon
Landon Hughes Dec 06, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is THE book you need if you are starting to learn GameMaker. I love this book!
Amazon Verified review Amazon
Traveler® Oct 04, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good book
Amazon Verified review Amazon
bc! May 20, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is an excellent primer for GameMaker Studio. It walks you through the basics (GM:S interface, resource management, creating sprites). It also gives an introduction to GML and the game you make near the end even utilizes GML. It also features chapters on exporting and debugging. It explains everything very well. It's nice to not only know how some code works but also why you would use it.Overall I'd say this is an excellent book for someone starting out or a good refresher. I had been messing around with GM:S for a couple of months now but usually doing random tutorials. This book set me on a more instructed path and explained a lot of things I had been using but not understanding.
Amazon Verified review Amazon
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