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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Using a point-and-click interface


If you've ever played a computer game, chances are you've done so using a mouse or similar device at one point or another. So many game genres utilize such a peripheral but few have made as big an impact as Diablo, which was released in 1996. Diablo was not the first action-RPG to use a mouse-based movement, but it was among the first to use 8 direction movement and certainly revitalized a game genre in decline. Even with the release of Diablo 3 in 2012, the biggest change is the 360-degree movement in place of the 8 direction movement based on a grid. Given the continued popularity of this genre, you may be inclined to recreate it in a game of your own, so let's do that now.

Getting ready

To start with, you'll need a room and an animated character set for either a top-down or 3/4 isometric view with separate sprites for each direction. This is easily achieved if you create a 3D model for your character and simply render out the various poses and animation...

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