Following the cursor
As long as we're using the mouse, we may as well look into further uses for our favorite peripheral. Some games, like the brick breaker subgenre, may use the mouse without relying on the mouse buttons. As you move your mouse left and right, your paddle moves correspondently onscreen, allowing you to bounce a ball upwards toward bricks. You know…the ones you want to break. Tennis-style games like Pong work on the same basic principle, only on a different axis. If you've ever wanted to revisit this classic control scheme, now is as good a time as any.
Getting ready
We won't get into creating a full Pong or brick breaker style game at this point; we only want to learn how the paddle moves. In this case, we'll make a paddle that moves along the x axis. That said, all you need is a sprite and object named in the vein of _paddle
and you're set.
How to do it...
Get ready for this one, it may take a while.
- In
obj_paddle
add a Step event. - Place a code...