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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Setting up asynchronous play for a turn-based game

I have a confession to make: Some of my favorite games are turn-based. That's right, I said it. I love games such as XCOM and Heroes of Might and Magic. When I was 13, I would unknowingly spend my entire day playing Sid Meier's Civilization II. I would go to the computer room (where there were no windows) in the morning and not come out until dark. I would mostly play against the game's AI but with faster Internet speeds and a greater focus on social gaming, I can enjoy these games with anyone, anywhere. Let's take a look at how to create a 2 two-player turn-based minesweeper game using GameMaker.

Getting ready

This recipe requires only one project file, though you'll need to run it twice in order to test it. Before we begin, you'll need a few objects: obj_tileRed and obj_tileBlue (each with their respective sprites and origins set to 0,0), obj_connection, obj_game, and obj_tileParent. You will also need a 768...

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