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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Connecting a client to a server

In order to play a game online, you must first connect to other players. In the early days of computer gaming, this was done with a direct connection from one computer to another. These days, it is far more common for all players involved to connect to a server in order to enjoy multiplayer games. Let's take a look at how to create a server/client relationship using GameMaker.

Getting ready

Since we're going to learn how to connect a client to a server, we're going to need both a client and server. For this purpose, you'll need two different projects open at one time: network_test_server.gmx and network_test_client.gmx, each with a single room. You'll need to create specific objects during this tutorial instead of in preparation for it, so make sure you pay attention to the project file you're working with at all times.

How to do it...

  1. In network_test_server.gmx, create an object called obj_server.
  2. Add a Create event and drag a code...
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