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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – a simple analog clock application

Create a new Qt Quick UI project. To create a clock, we will implement a component representing the clock needle and we will use instances of that component in the actual clock element. In addition to this, we will make the clock a reusable component; therefore, we will create it in a separate file and instantiate it from within main.qml:

import QtQuick 2.0

Clock {
  id: clock
  width:  400
  height: 400
}

Then, add the new QML file to the project and call it Clock.qml. Let's start by declaring a circular clock plate:

import QtQuick 2.0

Item {
  id: clock

  property color color: "lightgray"

  Rectangle {
    id: plate

    anchors.centerIn: parent
    width: Math.min(clock.width, clock.height)
    height: width
    radius: width/2
    color: clock.color
    border.color: Qt.darker(color)
    border.width: 2
  }
}

If you run the program now, you'll see a plain gray circle hardly resembling a clock plate:

Time for action – a simple analog clock application

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