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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Data storage


When implementing games, you will often have to work with persistent data—you will need to store the saved game data, load maps, and so on. For that, you have to learn about the mechanisms that let you use the data stored on digital media.

Files and devices

The most basic and low-level mechanism that is used to access data is to save and load it from the files. While you can use the classic file access approaches provided by C and C++, such as stdio or iostream, Qt provides its own wrapper over the file abstraction that hides platform-dependent details and provides a clean API that works across all platforms in a uniform manner.

The two basic classes that you will work with when using files are QDir and QFile. The former represents the contents of a directory, lets you traverse filesystems, creates and remove directories, and finally, access all files in a particular directory.

Traversing directories

Traversing directories with QDir is really easy. The first thing to do is to have...

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