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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Creating a custom QML component

We already touched the topic of custom components when we worked with the form editor in the previous chapter. Our QML files implemented reusable components with a clean interface that can be used in the rest of the application. We will now take a more low-level approach and create a new QML component directly from QML code using the basic Qt Quick building blocks. Our component will be a button with a rounded shape and a nice background. The button will hold definable text and an icon. Our component should look good for different texts and icons.

Time for action – Creating a button component

Start by creating a new project in Qt Creator. Choose Qt Quick Application - Empty as the project...

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