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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Graphics View architecture

The Graphics View Framework is part of the Qt Widgets module and provides a higher level of abstraction useful for custom 2D graphics. It uses software rendering by default, but it is very optimized and extremely convenient to use. Three components form the core of Graphics View, as shown:

  • An instance of QGraphicsView, which is referred to as View
  • An instance of QGraphicsScene, which is referred to as Scene
  • Instances of QGraphicsItem, which are referred to as Items

The usual workflow is to first create a couple of items, add them to a scene, and then show that scene on a view:

After that, you can manipulate items from the code and add new items, while the user also has the ability to interact with visible items.

Think of the items as Post-it notes. You take a note and write a message on it, paint an image on it, both write and paint on it, or, quite...

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