Part 1: 3D Assets with Blender
This part of the book provides you a detailed look into how to create models, textures, and animation in Blender. By the end of this part, you’ll be able to create game-ready assets.
In this part, we cover the following chapters:
- Chapter 1, Creating Low-Poly Models
- Chapter 2, Building Materials and Shaders
- Chapter 3, Adding and Creating Textures
- Chapter 4, Adjusting Cameras and Lights
- Chapter 5, Setting Up Animation and Rigging