Adjusting Cameras and Lights
When you start a new scene, there are default camera and light objects in the Outliner. Although they are part of the scene, when you are modeling a new object, rotating around it, and looking at a material preview of it, you are still using Blender’s internal camera and lighting system. This default behavior is good for working fast but doesn’t produce artistic and accurate results.
In this chapter, you’ll learn what a camera does and how to employ lights to get the look you want. The premise is simple: you can’t see anything without a light, and you can’t record or capture anything if you have no apparatus to do so.
Although it sounds like we are covering two distinct topics, we’ll talk about both cameras and lights in this chapter. Between the two, we’ll prioritize lights over cameras; you’ll be provided with an explanation of why.
Thus, just like in real life, a camera and light conditions...