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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we learned about general-purpose utilities that allow you to properly structure and organize the code and assets in your project by using Blueprint Function Libraries, Actor Components, and Interfaces.

In this chapter, we will dive into the topic of game UIs, which is something that's present in almost every video game. The game UI is one of the main ways to show information to the player, such as how many lives they have left, how many bullets are in their weapon, which weapon they are carrying, and so on, and to allow the player to interact with the game by choosing whether to continue the game, create a new game, choose which level they want to play in, and so on. This is shown to the player mostly in the form of images and text.

User Interfaces or UIs are usually added on top of the rendering of the game, which means that they are in front of everything else you see in the game and behave as layers (you can add them on top of one...

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