Blueprint Function Libraries
In UE4, there's a class called BlueprintFunctionLibary
, which is meant to contain a collection of static functions that don't really belong to any specific actor and can be used in multiple parts of your project.
For instance, some of the objects that we used previously, such as the GameplayStatics
object and Kismet
libraries such as KismetMathLibrary
and KismetSystemLibrary
, are Blueprint Function
Libraries. These contain functions that can be used in any part of your project.
There is at least one function in our project created by us that can be moved to a Blueprint Function library: the CanSeeActor
function defined in the EnemyCharacter
class.
Let's then, in the first exercise of this chapter, create our own Blueprint Function
library, so that we can then move the CanSeeActor
function from the EnemyCharacter
class to the Blueprint Function
library class.