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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we went through the basics of the Epic Games Launcher, along with Unreal Editor fundamentals. We saw how to work with Objects and what Blueprints are on a basic level, in addition to exploring the First Person Template. In this chapter, we'll be building upon those fundamentals by exploring the Third Person Template and working with Input and Animations.

Game development can be done in a wide variety of languages, such as C, C++, Java, C#, and even Python. While each language has pros and cons, we will be using C++ throughout this book as it is the primary programming language used within the Unreal Engine.

In this chapter, we will get you up to speed on how to create a C++ project and basic level debugging in UE4. It is very important to be able to debug code as it helps the developer while dealing with bugs. The tools provided come in very handy and are essential for any Unreal Engine developer.

Following this, we will get up close and personal with the core classes involved in creating games and experiences in Unreal Engine. You will explore Game Mode and the relevant class concepts, followed by an exercise to gain a hands-on understanding of this.

The final section in this chapter is all about animations. Almost every single game features animations, some to a very basic extent, but some to a very high level that includes captivating details which are key to the gameplaying experience. Unreal Engine offers several tools you can use to create and deal with animations, including the Animation Blueprint, which has complex graphs and a State Machine.

You have been reading a chapter from
Game Development Projects with Unreal Engine
Published in: Nov 2020
Publisher: Packt
ISBN-13: 9781800209220
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