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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Transform (Modify) Bone

Before we move on, there is a very useful node that you can use in the AnimGraph called the Transform (Modify) Bone node, which allows you to translate, rotate, and scale a bone of a skeleton at runtime.

You can add it in the AnimGraph by right-clicking on an empty space, typing transform modify, and picking the node from the list. If you click on the Transform (Modify) Bone node, you'll have quite a few options on the Details panel.

Here's an explanation of what each option does.

  • The Bone to Modify option will tell the node what bone is going to be transformed.

    After that option, you have three sections representing each transform operation (Translation, Rotation, and Scale). In each section, you can do the following:

  • Translation, Rotation, Scale: This option will tell the node how much of that specific transform operation you want to apply. The final result will depend on the mode (covered in the next section) you have selected...
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