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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Using the Audio Mixer for Adaptive Audio

Over the course of the last few chapters, we looked at several different ways to handle audio in a game. Starting from the basics of looped ambient audio clips to something a little more advanced using 3D spatial techniques. From there, we introduced processing and mixing techniques in order to refine the sound and music the game played. Then, we jumped into advanced mixing techniques in order to develop some dynamic audio effects with the wind and the environment. While all the techniques we have covered thus far could create excellent audio for your game, in this chapter, we start to bump things up to the next level by introducing adaptive audio.

For this chapter, we introduce new audio techniques in gaming called adaptive audio. Then, of course, as always, we will use these new concepts and apply them to useful and universal examples...

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