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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Chapter 11: Testing and Debugging

Flutter provides great tools to help the developer manage their app development and ensure that it is ready for production – from a test API to IDE tools and plugins. This is especially crucial in app development where, unlike in some scenarios such as web pages, a bug fix can take several days to be reviewed by the relevant store, and then be updated on user devices.

In this chapter, you will learn how to add tests to identify bugs within your app, use debugging tools to identify where an issue is within your code, profile your app performance to find bottlenecks, and inspect the UI widgets.

We will start the chapter with an exploration of how you can unit test your Dart code. This can be useful if you create a reusable library of functions that you are using across many apps and want to ensure that any changes to the library code continue to function as intended.

The following topics will be covered in this chapter:

  • Unit testing...
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