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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Index

A

  • AppBlade
    • about / Distributing your video game using AppBlade
    • for distributing video game / Distributing your video game using AppBlade
    • URL / Creating an AppBlade account
  • AppBuilder tool
    • tool distribution / Defining the chapter goals
    • environment, preparing / Preparing the environment
  • AssetDatabase class
    • about / Finding assets using the AssetDatabase class
    • URL / Finding assets using the AssetDatabase class
  • AssetPostprocessor
    • about / Overview
    • chapters goals, defining / Defining the chapter goals
  • AssetPostprocessor class
    • using / Using the AssetPostprocessor class
    • reference / Using the AssetPostprocessor class
  • AssetPreview class
    • URL / Creating a scrollable area
  • Asset Store
    • publishing in / Publishing in the Asset Store
    • Tools, installing / Installing the Asset Store Tools
    • publisher, creating / Becoming a publisher
    • package, uploading / Uploading the package
    • Mass Labeler, using / Using the Mass Labeler
    • project, uploading / Uploading...
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