Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

Arrow left icon
Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Experience platforms


A platform is a system of systems--an integrated, modular, and specialized technology foundation, which makes it possible to extend a published set of predefined components in a variety of ways, in order to create quickly and at lower costs new product experiences. Experience platforms also include, in addition to various technology foundations, a design system that blends seamlessly with the technology.

Familiar examples of computing platforms are those produced by Microsoft, Apple, and Google. A generic ecosystem of platforms is visualized in the following diagram:

A platform's ecosystem represents a chain of dependencies that bind the platform-maker to other companies and customers. The other companies sometimes tie their success and the success of their products to the platform's success by creating modules and components that enrich and support the platform, but depend on it for their operation.

Let's look at mobile apps, for example, in relation to the three dominant...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at AU $24.99/month. Cancel anytime