Congratulations on finishing this chapter, which was related to game development and the Electron framework. Together, we have created a simple game project that you can extend to make a genuine cross-platform game. In this chapter, you managed to load and render window backgrounds, draw and manipulate game sprites, and control keyboard input. This is an excellent foundation that you can build your knowledge on.
If you liked working with the Phaser framework, make sure you look through the official learning materials and guides at http://phaser.io/learn. You can find the complete project's source code in this book's assets, inside the game folder.
In the next chapter, we are going to build a music player that provides playback control, metadata, and cover albums.