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Draw and Paint Better with Krita

You're reading from   Draw and Paint Better with Krita Discover pro-level techniques and practices to create spectacular digital illustrations with Krita

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801071765
Length 426 pages
Edition 1st Edition
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Author (1):
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Wesley Gardner Wesley Gardner
Author Profile Icon Wesley Gardner
Wesley Gardner
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Intro to Krita and Digital Art Terminology Review
2. Chapter 1: Getting Started with Krita FREE CHAPTER 3. Chapter 2: Reviewing Canvas Properties and Color 4. Chapter 3: Utilizing Layers and Layer Groups 5. Chapter 4: Utilizing Brushes and Tools 6. Part 2: Methods of Visual Communication within Krita
7. Chapter 5: Implementing Layer Blending Modes 8. Chapter 6: Composing Using Krita's Toolbox 9. Chapter 7: Changing the Feel with Painting, Values, and Sliders 10. Chapter 8: Controlling Chaos – Organizing Your Workflow 11. Part 3: Projects Unleashing Your Inner Artist with Krita
12. Chapter 9: Setting Up a Still-Life Study 13. Chapter 10: Enforcing Fundamentals 14. Chapter 11: Working with Concept Art 15. Chapter 12: Refining and Creating Cinematic Concept Art 16. Chapter 13: Going beyond These Pages 17. Other Books You May Enjoy

Learning industry-standard paint-over techniques

We are at a place where we are confident with our idea, and it's time to push to the final stage! There are two important steps I do at this point (well, one of them I always do; the other one is optional, but we'll discuss that momentarily):

  • Make a merged copy of our work thus far, create a new file, paste our merged image into it, and then increase the size to what we want our final output's width, height, and resolution to be before we start rendering. This is the step I always do, as I want to make sure every brushstroke and decision I make is going to make it to our final output.
  • Grab a large number of photo references to photobash. This is the "optional" part, so if your project doesn't need or require a photobash, don't feel pressured to do this part. While it's a great way to speed up getting your textures and visual information in your painting, it's not a requirement...
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