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Delphi High Performance

You're reading from   Delphi High Performance Master the art of concurrency, parallel programming, and memory management to build fast Delphi apps

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781805125877
Length 452 pages
Edition 2nd Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: About Performance 2. Chapter 2: Profiling the Code FREE CHAPTER 3. Chapter 3: Fixing the Algorithm 4. Chapter 4: Don’t Reinvent, Reuse 5. Chapter 5: Fine-Tuning the Code 6. Chapter 6: Memory Management 7. Chapter 7: Getting Started with the Parallel World 8. Chapter 8: Working with Parallel Tools 9. Chapter 9: Exploring Parallel Practices 10. Chapter 10: More Parallel Patterns 11. Chapter 11: Using External Libraries 12. Chapter 12: Best Practices 13. Index 14. Other Books You May Enjoy

The magic of pointers

Our friend, Mr. Smith, has progressed a lot from his first steps in Delphi. Now, he is playing with graphics. He wants to build a virtual reality app that will allow you to walk through the Antarctica forests. While he’s getting some success, he has problems displaying the correct colors on the screen.

A part of his code is producing textures in Blue-Green-Red (BGR) byte order, while the graphics driver needs them in the more standard Red-Green-Blue (RGB) order. He already wrote some code to fix this problem, but his solution is a bit too slow. He’d like to push a frame or two more from the system, and so I promised that I’d help him optimize the converter. I’m glad to do it, as his problem neatly fits into the story of pointers.

A pointer is a variable that stores an address of some data (other variables, dynamically allocated memory, a specific character in a string, and so on). It is always the same size – 4 bytes on...

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