Building levels with entities and objects
In the previous chapter, we saw how to create a relatively simple environment as a foundation in which we can build our first examples of gameplay. Levels within the CryENGINE SDK always consist of collections of static and dynamic objects, which include all manner of things that you might require in your game, from simple geometric objects to full dynamic AI entities.
In this chapter, we will learn to use some essential game objects to rapidly make our level playable within the CryENGINE launcher.