Animating entities in the Track View
The animation of objects and entities in the Track View can be as complex or as simple as the animator or the designer requires. In this recipe, we will animate a dead tree falling into water. This will involve animating the tree itself as well as triggering some particle effects at specific times. The interesting part about this will be that we are not making a cut-scene but rather a scripted game play event that will alter the path of the character.
Getting ready
You should have
forest.cry
open for this recipeYou should have created a new sequence with the name
my_second_cutscene
How to do it...
First, we must add some geometry to animate. It is important to remember the difference between a brush and the entities. Brushes cannot be added to the Track View.
To allow us to animate the geometry we are using the basic entity found under the Entities | Physics section of the Rollout bar.
Once placed, name the BasicEntity to falling_tree_01 and set its model...